You have an understanding of Keyframing in Sequencer. You have an understanding of Sequencer and its Interface. This guide provides an overview of how to use the Curve Editor within Sequencer, however, many of the features and functions shown will still be compatible within other areas of the editor as well. The Curve Editor is used in other tools across the Unreal Editor, such as Niagara Visual Effects, Curve Assets, and Animation Curves. Using the Curve Editor's graph, you can create new keyframes, edit tangents, and use various built-in tools to adjust your animation curves. When you want more control over the way your objects are animated, the Curve Editor can be used to modify and fine-tune your keyframes.
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